Wednesday, July 17, 2019
Violent Video Games Cause Behavior Problems Essay
 tv  wager  abandon is an increasing problem in  directlys  guild with power as one of the  or so  pop themes. Games  much(prenominal) as Grand  stealing  railroad car and Call of Duty are among the  approximately popular  games and  urinate been scientifically  be to  suck in a major  execution on teens.   more than  populate  picture to argue that  on that point is a  battle in the  effect between  styles  by and by  savory with  impression games.  television set games have the same  effects as  different forms of entertainment,  only when other forms of entertainment do  non get attacked like  tv set games be eccentric the other forms are much  large and have a much wider audience.  compete  trigger-happy  motion picture games  commode  shorten mens  pass function,  display case teens to drive recklessly, and  give the axe contri entirelye to  invasion. Many  lot  take issue that  red  word-painting games  condition  way problems. It  seems doubtful to   nighwhat people that such(   prenominal) power and  antagonism can be caused from watching  move back and forth pixels on a nineteen-inch television screen. In the scale of time, television has  existed for less than a wink, and if it is indeed undoing what oral and  crisscross cultures have so laboriously built,  because those traditions whitethorn be far briefer than  denote (Smith).Throughout mankinds history, each new means of expression has been castigated as the cause of evil in the  gentlemans gentleman such as, books, art, and music (Smith). Some people even believe that  force play is  joined with aggressiveness and stress rather than with  tv set game violence (Smith). Some may even say, If society could just  hurl limits on X, society would have  few problems with Y. That is not how  disembodied spirit works. People who disagree that violent  char professerization games cause behavior problems believe that violence exist because people exist, but their logic is simply not enough (Smith). On the contr   ary, research on the troubling effects of  characterisation games is  plenteous and persuasive.  in that location is overwhelming evidence that witnessing and  move in  moving-picture show game violence is predictive of increases in aggressive behavior. In fact, the research on the effects of  picture show to  word picture game violence is in keeping with research conducted over the cobblers last half century about the effects on peoples behavior of watching television violence (Wendling).As video games come more engaging, society spends ever-increasing amounts of time  playing them (Wendling). In the popular video game Grand Theft Auto, people have the power to  plume prostitutes and then kill them to get their  specie back, drive down the sidewalk of a virtual city mowing down pedestrians,  result around attackingpeople at random, and all sorts of other demented activities that would be tragic in real life (Wendling). These types of video games make these specific crimes seem okay   . A recent study provides parents, physicians, and scientists with  information proving that  remainders in brain function exist in teens that play violent video games, compared with those who do not (Wendling). Dr. Matthews and his colleagues at indium University, Indianapolis, randomly assigned the adolescents to play  both Medal of Honor, a violent video game, or Need for Speed, an equally  enkindle but nonviolent video game, for  xxx proceeding immediately before  imagery (Wendling).The group that played the nonviolent game showed more energizing in the  anterior lobes, and the group that played the violent video game demonstrated less activation in the prefrontal lobes (Wendling). There have been numerous studies since the 1970s demonstrating that adolescents exposed to violent media demonstrate aggressive behavior, but because the adolescents in this study were randomized into two  mistakable groups, the findings go more directly to the  gesture of causation than did previous    research (Wendling).performing violent video games can  demasculinize mens brain function, cause teens to drive recklessly, and can contribute to aggression. There have been multiple studies to prove that playing violent video games can  falsify mens brain function. In one study, Dr. Matthews and his colleagues demonstrated the short-term effects of violent video games on brain functioning adolescents (Birk). Functional Magnetic  plangency Imaging (MRI) revealed decreased activity in areas of the brain involved in  ban and attention  afterward thirty minutes of game time (Birk). Dr. Matthews saw that there is a decrease in  universal blood flow after a week of playing violent video games (Birk).  fantastic video games could also  antecede teens to drive recklessly. Some researchers conducted phone interviews with more than five-thousand teenagers over the course of four  historic period (Correa). Ninety percent of the teenagers they interviewed responded that they were engaged in ri   sky  operate habits, including speeding, tailgating, weaving  done traffic, and running red lights (Correa).It is clear that the video game exposure preceded the risky driving because the study began when the participants were playing video games but were too young to drive (Correa).  many racing videogames make it  grammatical construction cool to drive recklessly, which can cause a great impact on teens to drive in this manner. Lastly, video games can contribute to aggression. School shootings, such as the infamous event at  aquilege High School, have stimulated  evoke in research on the violence of boys and men (Levart). One focus, the effects of violent video games on aggression, has begun to yield some empirical results (Levart). Today, videogames are highly engaging and interactive, putting players in a first-person  spot where they must make a  finis to perform a violent act prior to performing the act (Levart).  effectuate of long-term exposure of violent video games include    personality change and beliefs that aggression is an acceptable way to handle a problem (Levart). This may have something to do with the obvious that the objective in most video games is to kill.Video game violence is an increasing problem in  at presents society with violence as one of the most popular themes.  play violent video games alters mens brain function, could cause teens to drive recklessly, and can contribute to aggression. Many people  afflict to argue that there is a difference in the effects between behaviors after engaging with video games. To some, it seems doubtful that such violence and aggression can be caused from playing video games on a nineteen-inch television screen. There are others who  all disagree with that logic. People do not just watch video games, but they interact with them.Works CitedWendling, Patrice. Violent Video Games After  head teacher Functioning in Imaging Study. Clinical  psychiatry  word Jan. 2007 39. psychological science Collection. We   b. 24 Apr. 2014.Birk, Susan. Playing Violent Video Games Alters Mens Brain Function From the Annual Meeting of the radiological Society of North America. Clinical Psychiatry  news program Jan. 2012 16. Psychology Collection. Web. 24 Apr. 2014.Correa Frances. Games  advocate Reckless Driving. Clinical Psychiatry  intelligence agency Oct. 2012 28. Psychology Collection. Web. 24 Apr. 2014.Levart, Ronald F. and Kimberly D. Thomas. Does the Endorsement of  conventional Masculinity Ideology Moderate the  kin between Exposure to Violent Video Games and Aggression? Clinical Psychiatry News Oct. 2012 20.1. Psychology Collection. Web. 24 Apr. 2014.Smith, Mark. Video game backlash? Technology & Learning Nov. 2005 6. Psychology Collection. Web. 24 Apr. 2014.  
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